Carefree Approach to Card Sleights
/I’m in the process of refamiliarizing myself with card sleights. I had gotten out of the habit of just sitting with a deck of cards in my hands and randomly going through sleights, so I had gotten pretty rusty on things that I hadn’t used for a while.
This is my first time working specifically on sleight of hand since the development of the Carefree style, and I want to discuss how that affects the sleights I work on and maintain in my toolbox. If I had this perspective when I was younger, I would have saved myself 1000s of hours working on sleight-of-hand.
Here are some of the rules or guidelines I’m following as I go through this process.
I work on sleights that look like nothing happened (a top change), or that look like something that people actually do with cards (a double turnover).
I don’t work on flourishes. They can be beautiful. They can be impressive. But remember that the Carefree style is about a vibe. And the vibe of “I spent a lot of time practicing this” is not what I want to elicit. Flourishes are by definition performer-centric and non-collaborative. They kill the vibe I’m going for.
I also don’t bother with a sleight that doesn’t look like something a non-magician might do with a deck of cards. For example, the Faro Shuffle. I know in some countries, handling the deck like this is common. In the U.S., it’s not. It looks like, “I’m doing a special magician move. One that requires me to closely examine the deck while theoretically doing something that is haphazard and uncontrolled.” It makes no sense as a move. It’s anti-Carefree.
But there’s no other way to do some tricks other than with a faro.
Okay… so what? I can’t do Unshuffled by Paul Gertner. There’s a billion other effects I can do.
More than two ways of doing the same thing is likely a waste of time.
Look, if practicing sleights makes you happy and you want to be someone who collects proficiencies with sleights, then learn as a many as you want.
My point is, for people whose goal is to perform and engage people, then you don’t need to know five multiple shifts, four ways of a double lift, eight color changes, a half dozen false shuffles, etc. Unless you find you can stay sharp on these things with minimal effort, then it’s not a good use of your time.
If a sleight takes longer than a week to get decent at, I don’t bother with it.
A sleight should be usable (not perfected, but usable) in a week. Ideally, within 20 minutes.
If not, then it will almost certainly be a move that requires an unmagical level of attention or tension when performed.
Or it will require so much practice for it to come off as second nature that it is a bad Return on Investment. If you spent years working on a second deal or a pass, you’ve wasted your life. (Unless your goal is to do stuff for other magicians.)
These are the rules that are guiding me as I make my return to sleight of hand with cards. But this process has also provided me with an insight that may be my most controversial take yet. More on that tomorrow.